I have just revisited Fable II to play the Knothole Island downloadable content (a sort of mini-expack from Xbox Live) and actually finish the game, which I hadn’t quite managed when it was released (having been interrupted by the appearance of Fallout III).
The gaming press’s main complaint about Knothole Island is that it’s too small for the money (800 Microsoft Points from Xbox Live, currently ten bucks). Maybe so; it represents only a couple of hours of gameplay plus some new items (a couple of which however provide significant new options, so in that sense it can be considered a mod). That’s between each player and their pocketbook, however.
Knothole Island provides a new region with one questline in three parts. When you install the expack and start Fable you’ll be notified that a new quest is available at Bowerstone Market; go there and you’ll be taken to the island, which has a meteorological dilemma. It’s stuck in winter, and the keys to the totems necessary to change the weather are located in three shrines behind critters, traps and puzzles. There’s a series of books to find, which give you a rather thin backstory “explaining” this situation, and also explaining why there’s a set of plate armor whose pieces are scattered around the place. Naturally your job is to bring back the three totems. Read the rest of this entry »



