OK, I don’t usually play platformers… at least, not since the early nineties, when I was quite into Commander Keen for a while.
Lately I’ve tried a couple. Auryn Quest, a game based on The Neverending Story, which wasn’t supposed to be a platformer at all, but somehow morphed into one. American McGee’s Alice and Tim Schafer’s Psychonauts, because they both seemed conceptually interesting enough that I hoped that would override the platforming elements (and as a fan of Grim Fandango I had high expectations of the latter). But I couldn’t stick with any of them; gameplay based on running and jumping just doesn’t do it for me, no matter how pretty the graphics or intriguing the premise.
I enjoyed Assassin’s Creed, though, and have begun to hear reports that the new Prince of Persia from Ubisoft (confusingly named the same as the first game in what is now a long series) was more like AC than like a typical platformer. I’m really thinking of picking it up after the following conversation with my oldest online gaming friend, maz: Read the rest of this entry »
