Part 2 of my coverage of Sacred 2. Read on for talk about the world, quests, and enemies!
Map and Travel
Besides the byzantine character development system outlined previously, Sacred 2 has a few other noteworthy features. First, the game worl♦d is huge… I mean, HUGE… and unzoned. You can move around it freely, on foot, with a generic mount (like a horse) or with a class-specific mount which must be quested for. That part is great; I like a gameworld so big you feel you’ll never see it all in one play-through. In this respect, Sacred 2 absolutely compares with Bethsoft games like Fallout 3. (Here’s the whole world map in an awesome fully-zoomable version.) Read the rest of this entry »

